starsector hull forge. Hoist the sails and go pirating. starsector hull forge

 
 Hoist the sails and go piratingstarsector hull forge 0

6K views 1 year ago Everything you need to know about Hull Mods I also stream. • 1 yr. Does not restock ballistic weapon ammo. Put anything other flux generating weapon on board then PD weapon is not wise, because of flux can hold auto-forge activation. 1. Alpha makes copies with free integrated hull mods. 0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. If you prefer small ships, then build your perks accordingly. But also, 20% dmg reduction to energy weapons is a massive steal considering its dp cost. Maybe. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. Supply Forging gives you the option to convert these junk into supply. The chain goes like this: Hull deconstructor allows you to fill the template by disassembling a ship, hull forge prints a certain ammount of ships of that kind from the filled template, emptying them and busting some of the templates, and then the lab can fix templates. If it has an alpha core installed itll add one builtin logistics mod, in addition to the 2 random smods itll build in for a total of 3 extra with alpha core. •. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . Step by step on: How to use the Hull Deconstructor. Ship Catalogue / Variant Editor (SCVE) v1. 3 (forge_production) Commissioned Crews 1. Missile Autoforge (hullmod) An autoforge inside the ship periodically fully reloads the magazines of all missile weapons. DynaSector isn't updated for Starsector 0. To be fair, that’s all that needed to be there, since it was not something the player could interact with in more detail. Designed with simplicity in mind to highlight and. Reverted ship changes. Heavy industries produces $25k of personal budget per unit of production. Hull deconstructor - appears as a weapon array that's aimed at itself. Actually you're not wrong, this is probably the best QoL skill there is. Oh, and cute girls. One of these industries will be the Hull Forge, which is what you want, but the others are fun to explore too. Go to starsector r/starsector. Beware though it increases ordinance points for all ships. This offensive array is backed by a robust energy grid capable of supercharging the energy weapon loadout, increasing damage output to devastating. 7. TheThunderhawk • 3 yr. New feature: Hull parts production capacity - can produce some derelict and low tech frigates at a steep cost, requires having Salvage Rigs. I hear proponents of that a lot and I don't think it's at all true. They work perfectly fine. I believe any nanoforges you sell them become "hidden", so you can't retrieve them afterwards, being a permanent upgrade. ". Yep, There is the forge restoring structure, Then the ship deconstructor, Then the ship maker. -The AI, if not Reckless or Aggressive, will almost never but itself in harms way if it can be avoided. Weapon modules no longer generate flux. As another variant, I'm using the Champion as my "shotgun beam" cruiser and trying out the new hull mod where beams generate hard flux. 1) — gain XP for ships, spend it on S-mods. Evolution add a new industry Salvage Yards making the count to 5. 95. I. 96a] Foxy's Quality of Life Cosmetic Tweaks by Foxy [0. csv so they they aren't given by default to the player or any faction with base_bp in known hullmods. Also don't forget to use gates a lot. Ok, you need a seperate structure to make stuff from that, called hull forge. - Fixed the issue where the were modules unable to use the N-Repair system. c - Campaign content expansion. Salvage Yards come with a -20 quality penalty if they are the only exporter of hulls on the planet, and if they are. More planets, higher population, the +3 bonus of nanoforge, the +1 bonus of administrator, +1 from REDACTED. Alternatively, you could download the console command mod and use infinitefuel. 0. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. Your support fuels the continued growth and enhancement of this mesmerizing space odyssey. I have sufficient parts such that I could produce the hull in question with the 50% discount, but I can't select to reduce the cost using parts until I select a hull, and I can't. Nexelerin seems to be overriding Mayasura's relations with all vanilla factions, setting them all to neutral. GTG - Hull Mod Tier List. Chaos is all around and uncertainty fills the air of every hive world, forge world and agri-world of what shall happen next. Also, as an experiment, I bought info for nanoforge from him, reloaded game, went to the equipment cache, but no forge. fs. Aria the Escalation v. 10. With our comprehensive installation and usage guide, you'll be able to install and use [0. I normally build is Safety Overrides, Heavy Armour and Augmented Drive Field as they are the most expensive. some d-mods are even objectively better end-game I'd argue. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Thanks to Originem for the original mod Extra System and permission to continue his work! Refactored and updated to 0. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. The Tragically Hip setlist: Open YouTube Playlist. Open IntelliJ IDEA. 95. ago. Tier list for Hull Mods in 0. 1a] Forge Production v1. clumsyninja240 • 2 mo. Here is their closest one (from 11/02/1989), which may be similar: "Blow at. Ok, you need a seperate structure to make stuff from that, called hull forge. aaronrizz • 3 yr. - In order to mimic the hull shape, StarSector ships have fewer on_hull turrets (sniper, autocannon, etc), but tight onboard defense systems comparing to vanilla SOS2 enemy ships. There’s a modded faction called HMI (Hazard Mining Incorporated). Azrael9986 • 4 yr. Credits. loading. Quantum Heatsink hullmod: - New extra system: Cryoflare. Their unique engine systems enable them unparalleled speed when weapon systems are not active, and a boost to engine power, fire rate, damage dealt and flux dissipation during high flux situations, at the cost of reduced peak operating time, increased sensor profile, and decreased range and braking ability at high flux. Uniquifying the Factions, Part 2. 96a-RC10] BigBeans Ship Compilation. I already know about the lab for repairing damaged templates, but I did not found a way to write something on the template itself. RuntimeException: Ship hull variant [kite_Stock] not. Additionally, having a Corrupted Nanoforge installed will increase the ship quality of the fleets spawned at the planet by 20%. . 1 - should be save-compatible with 1. By creating your own kingdom, you can pick and choose your vassals and the various policies to your liking. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. These are meant for broader use within the. used the D version. 1a (automatedcommands) Yunru's Hullmods 0. The Hull Forge wants templates that are empty. Added a setting for unlock of ability and hullmods at game start. Augmented field drive increases speed in those ships that bottleneck your burn level. Previous Post [Starsector Mods][0. 95a] AI-Retrofits Mod, the choice for serious players seeking advanced features and customization options. Elevate your Starsector gameplay with the [0. ship File OverviewThe following is a step-by-step guide to get GraphicsLib to work on your system by editing the GRAPHICS_OPTIONS. comment sorted by Best Top New Controversial Q&A Add a Comment. 26. And btw, you can also add ship components which will help, but. Arcane signatures - Laboratory. The Starsector Mod Index holds a lot of them (anything marked 0. 6. Removed skills changes. Evolution 3. lang. armor weakens incoming damage and is more resistant to ballistic weapons than energy. 1. This fixes an oversight when production variables carried over to the next ability use. Using hull mods (0 DP) you can configure a ships AI to retreat when at a certain damage threshold, various levels of CR, or when they run out of missiles. This helps as your slower capital speed and flux makes keeping some distance desirable. Marty greeted us at the door and even though he was only talking to 2 of us, he gave us the full tour. Uploaded: 23 Feb 2019 . 1. Flow Weaver worth it now? The game looks interesting, but Flow Weaver's early reviews were complaining about bugs, glitches, lack of saving, etc. Battlecruiser: I think you already get it. Alliances offer mutual assistance in times of war. Broadsword is also very solid and cost relatively few OP (8, same as the Thunder) compared to bombers. 2. In my current run I've found 5 corrupted forges, 3 tach lance and 2 astral blueprints and I still can't find a pristine forge. If you know which cryptic message refers to which kind of ruin you know which structure - SPOILER -(hull forge, hull deconstructor, laboratory, rift generator ) you will get. Only add the. Variable Manufactory (upgradeable from Assembler) uses an industry slot, but produces larger amounts. How starships get produced has been heavily abstracted so far – there’s a colony, and it spawns fleets made up of faction-appropriate ships, and that’s about all there was to it. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. 3. Gamma makes accurate copies. 1 / 10. Starsector > Mods > [0. Aeyeoelle. 95. -Changed the weapons on the Tick wing to match the description - Now has all JYD weapons as intended. This process can be better by carrying civilian ships and ships with salvage gantry bonuses (including modded hullmod that incorporate salvage gantry) Rather weird considering supplies also consist of rations, clothing and such. Increasing vents will give you better passive vent, and better active vent. Production report now shows upon ability deactivation if something was actually produced but notification interval did not elapse yet. 1. Just a note that any research station u can find has a chance to let u use a forge template, its a bit annoying to remember where. ago. 2. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. fs. The main problem is the ion pulser. Only 2 logistics mods per ships. When installed into an appropriate industry, a Pristine Nanoforge increases the industries' production of all commodities by 3 units. - Place Ships into Storage (Progress towards 100% depends on Hull size and D-mods, press F1. Go to starsector r/starsector. 12. GranAegis. Will be interested to hear more. Step 3: Put an Empty Forge Template on the Hull Deconstructor. Revenant's SWP, no requirement changes) to the Lithovore, allowing its ships to visually thrust along with the main body. Starsector > Mods > [0. c - Campaign content expansion. 4. You are talking about Industrial Evolution’s forge templates, I think. « Reply #10 on: August 01, 2020, 06:31:12 PM ». There are three types of buildings connected with the templates. I found a world with a Hull Forge, it says it can use the forge template to create special ships, which would degrade the template used. 9 burn is the minimum I'll allow for my ships, so if I have to burn a story point to go zoom zoom, that's what I'll do. The Starsector Modded playthrough has been turned on its head because we got dumped by the Volkov Industrialist Conglomerate. You can still do that, range-increasing hullmods like DTU/ITU still benefit caps much greater than smaller ships, and Large weapons tend to have longer range, there's nothing stopping you from throwing Gauss's on a Conquest and kiting at 2. 2000-3000 are enough to steal the forge without a bombing. Will be interested to hear more. 0. g. None of these would stop me personally liking and using the hullmods where appropriate 8-) PD Pep: Cost the same, effect the same, double the CR decay penalty from 5% to 10%, and possibly add a 5% flux cost increase for PD weapons if that is not too much of a pain to script. Anyway, have fun. Definitely take your time to learn it in simulation because the Doom is like a Dodge Viper -- it will try to kill you. Use their production capacities to make supplies, fuel, machinery and ships from raw resources. These are meant for broader use within the Starsector. 1. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. In Vanilla Starsector, the faction wide quality is determined by the largest exporter of hulls. A 25% penalty to upkeep for everything is painful. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Star Forge Utilities 0. 0. yeh Starsector vanilla kinda designs missiles to be semi-useless unless super. In older version of HMI for 091 version of StarSector these system doesn't spawn with random sector, but its good thing, what they spawn in random sector, since in that older you miss out of alot of mod content which is bound to these systems, such as Domain Resurgent, Mess systems and such, although better way is create random. Tier list for Character Skills in 0. 2D RPG/Trade/Fleet Combat Game. III, at less than 1/3rd the cost. Reply. Channerchan • 1 yr. 95a] Industrial. 9. If you want a planet just for the ruins, you can settle a colony, check what the Old Industrial Ruins were, then Abandon the colony if it's not what you want (or if you want to cheese. 96a] Industrial. There is a mod that updates the JRE of starsector in the discord server. Every mod will need a Mod_Info. . 1a] Arma Armatura v2. Open Spotify Playlist. 2x the base ship value, each additional d-mod multiplies that by 1. But I came to the conclusion that I wasted way too much time babysitting them and making sure they won't get F by some expedition/inspection, instead of exploring and raiding filthy pirate scum. The restoration docks is a great example of this. I wish they were more balanced in some other way instead but the easy go to seems to be just make it cost a lot to maintain and keep it OP. • Logistics Overhaul: Strips the ship of all combat capabilities in favour of logistics. The high flux capacity should be utilized to defend itself as it cannot. 9. They are both flagship and AI fits sprinkled all over the place. Main Features. Patch update v0. ago. Added a setting for unlock of ability and hullmods at game start. Starsector > Mods > [0. I'm wondering, is it worth getting now? This thread is archived. interesting (and very orange) results. 1a] More HullMods 1. Hoist the sails and go pirating. The color of the hull is represented by the floor since the "ship roof" is uniformly orange and grey. 7a - 11/14/23 A quick "HOT" fix :). Diplomacy events see faction relationships changing over time. csvAll the front slots are can opener weapons. 0 Mod, the choice for serious players seeking advanced features and customization options. r/starsector • Follow-up of the Work-In-Progress UAF cosplay teaser, here is the first 3 photos from Saturday, I post the photos. Step 1: Store a ship of you choice on the Hull Deconstructor. 1a] Industrial. Founded by a cybersecurity veteran who has successfully defended dozens of high-value targets from The White House to DARPA to companies in every industry. Not entirely sure if its this mod that is causing this, but it might be the missile station doing something. r/starsector • am i crazy, or is an AI-controlled aurora actually great? even w/o an optimized build+officer it punches way above its DP cost (i. Commodity Forge uses an industry slot and produces. 16. with shields that are very far away from. Orbital Filament Anchor hullmod: - Towed ships will have a reduced fuel cost if it is mothballed. 3. This mod adds a separate Guardian that has a bridge built on to it, it comes with a blueprint, it has the Automated ship hull mod removed so the player can fly it. hullmods. Ship components shouldn't be a rarity, Starsector might be about techno-barbarism but not being techno-savages. Ophichius • 1 yr. Azrael9986 • 4 yr. 4480 Posts 61 Topics Last post by JEENAH. As far as I know, the deflector shields come built-in. 95. c - Colony content expansion. The button is basically saying that your colony is the same as pirate base. Pretty sure that is the issue, none of the hull mods are unlocked in the hull_mods. 1. --- End quote ---I have been informed, that the what I am looking for is a hull forge, which is suppoosed to be able to build ships out of these Forge Templates. -Only 1 built in hull-mod, regardless of skills. impl. Whenever I hover over a hullmod or hullmod blueprint from the Iron Shell mod it causes my game to ctd. TheOrganHarvester123 • 1 mo. 0. csv. I'd like to know your opinion. Hm, could you make the Hull Forge either produce a token amount of trade goods or provide regular production capacity for your heavy industry, seeing as it's considered industry? EDIT: Also it feels a bit wrong that you can send out large raiding parties with the privateer base, regularly pillaging the core worlds without triggering any. These are meant for broader use within the. Right now you can still "hull tank" through derelict contingent, but its damage reduction cap is fixed at 90% and overrides armor damage reduction, so it treats armor points as hull points with extra steps. Combat endurance on AI core gives +15% readiness, 35% now. New hullmods can be obtained by using "modspecs" available in. It also confers a % Hull damage reduction scaling with the remaining (i think, rather than starting) armor value and affected by skills (Polarized Armor, Impact Mitigation). 1. ShipHullSpreadsheetLoader - Ship hull spec [tempest_s] not found in ship_data. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. 2. - look for "maxLogisticsHullmods":2, - change to whatever value you want. Supply Forging gives you the option to convert these junk into supply. 1a] Supply Forging 1. Problem is, this strategy doesn't always work, for example, Culann is too well defended, I would need like three thousand marines to make it work. 0. ago. . With our comprehensive installation and usage guide, you'll be able to install and use [0. The Grug lifestyle. combat. Ion cannons are a good weapon for Herons as they can knock out an enemy’s engine which is quicker than breaking through shields and armour. Shield adjusted to be weaker with poor dissipation and 0% dissipation when shields are. « Reply #10 on: January 10, 2022, 01:26:47 PM ». 1a. r/starsector. The Grug lifestyle. Percentage Increase= (Final Value−Starting Value)/Starting value * 100. Do all the pirate quests, go exploring Sell all the blueprints at a black market of your choice and then a pristine nano forge. ago. Added Three Domain Stations, these are buildable at colonies. It's a different building that. Repairing a ship with 1 d-mod costs 1. I guess it's a problem with grand sector. This is a brief guide, to help new players, as well people like me, who for the longest time just click Auto-fit on the Prism Freeport and called it a day, to better understand how ships works in this game. 5. - Perform additional testing with Illustrated Entities and fix any bugs found to be caused by TASC. Recommended for people with 8 GB of System RAM or more. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. ago. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Changelog: 1. The laboratory also increase the production of 3 random commodities on your planet) Arthur_The_Ok • All hail the [SPACE DORITOS] • 1 yr. 93. c - Campaign content expansion. 95. 7MB ; 659-- Nexerelin. Reloads at a random interval of 10-15 seconds. A single pristine nanoforge and orbital works is all you need. If all of the above ticks your boxes, please give it a look!A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems. 8 save, remove the hull mod, save, exit and update to prevent a conflict. For me it is: D:SpieleStarsectorstarsector-coredataconfig. Though im not sure it affects ai, it makes it to where your ships. 8. Augmented drive field is actually kind of a cool option. The theme has a early 1900s German aesthetic. Lots of ads claim to be special “programs” but in reality are not. I just saw, the game received 2 mayor updates that should've fixed those issues. Reply reply [deleted] • [removed]. - Create Courier contract to transport all items and ships (everything) from first planet storage to second planet hull forge inventory. Discor. Play around a bit in the Refit screen with the Simulation and test several loadouts and pay attention how the autopilot behaves. f - Campaign content expansion. 21. 0 Mod, the choice for serious players seeking advanced features and customization options. It's usually better to just colonize another planet in the same system and put your heavy industry there. - Fix issue where default fleet inflater would ignore average s-mods parameter due to no_build_in rule being added to every hull mod 0. Ship Catalogue / Variant Editor (SCVE) v1. 9 -> ~0. That's it, really. Having done that, retreat the ship, bring in your second, frigate-stomping flagship and pilot that instead. Step 2: Wait. New feature: Plausible way of obtaining hullmods - salvage from derelict Motherships. (I think anyways). Summary: Acquire production hullmods from derelict mothership. Fatal: Ship hull spec [csp_griffinP] not found. Helix The Forge, Victoria, BC - Oct 2, 1993 Oct 02 1993; Following concerts. 96a] Industrial. 4 GB Heap: Most combinations of mods will work with a 4 GB heap; only some of the craziest configurations (a dozen or more factions, plus Nexerelin and DynaSector) will overload this. Compared to the Pegasus, the Executor cuts out two of its base design's missiles for large energy mounts, and replaces the Fast Missile Racks with a. Huh, I just got Safety Overrides s-modded into a frigate by the Hull Forge. getFighterBays () <= 0" is the part that tells it you can't add it to anything that already has fighterbays. once you have it available, installing it on a compatible ship (either a carrier or a ship with the "strikecraft" built in hullmod) and assigning an officer to that ship will create a pilot wing for that officer, that can be personalised though the wingcom menu in the Intel window. You can find the menu you are looking for when you go into any colony. Credits. r/starsector • no mods, I just figured out you can take from your stock and sell it with commerce and it ended with. Evolution 1. It should be displaying a splash screen if newly installed. g. 96a-RC6, make sure nothing broke - Change hull mod selection interface to use the new buttonPressed callback rather than binary searching on every list item every frame. DME adds some new enemies to fight, and Seeker. Also, you can't reverse engineer copied ships in the engineering hub, sadly. - Lynx hull increased to 4500 from 4000, armor increased to 650 from 600. 240 AI ship points means 50% boost up to -50%. am experiencing a bug with the current version of Mayasura (8. The launcher works, but the loading screen to the main menu is where it crashes.